Update to current winapi, split project
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70
crates/auto_mute_gui/src/main.rs
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70
crates/auto_mute_gui/src/main.rs
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extern crate native_windows_gui as nwg;
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extern crate native_windows_derive as nwd;
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use nwd::NwgUi;
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use nwg::NativeUi;
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#[derive(Default, NwgUi)]
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pub struct BasicApp {
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#[nwg_control(size: (300, 515), position: (300, 300), title: "Basic example", flags: "WINDOW")]
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window: nwg::Window,
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#[nwg_resource(source_file: Some("./res/muted.ico"))]
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muted_icon: nwg::Icon,
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#[nwg_resource(source_file: Some("./res/unmuted.ico"))]
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unmuted_icon: nwg::Icon,
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#[nwg_layout(parent: window, spacing: 1)]
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grid: nwg::GridLayout,
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#[nwg_control()]
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#[nwg_layout_item(layout: grid, row: 0, col: 0)]
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listbox: nwg::ListBox<String>,
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#[nwg_control(text: "Test", size: (50, 50))]
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#[nwg_layout_item(layout: grid, col: 0, row: 1, row_span: 2)]
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hello_button: nwg::Button,
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#[nwg_control(parent: window, popup: true)]
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tray_menu: nwg::Menu,
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#[nwg_control(parent: tray_menu, text: "Show")]
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#[nwg_events(OnMenuItemSelected: [BasicApp::on_show])]
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tray_show: nwg::MenuItem,
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#[nwg_control(parent: tray_menu)]
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tray_sep: nwg::MenuSeparator,
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#[nwg_control(parent: tray_menu, text: "Exit")]
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#[nwg_events(OnMenuItemSelected: [BasicApp::on_close])]
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tray_exit: nwg::MenuItem,
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#[nwg_control(icon: Some(&data.muted_icon))]
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#[nwg_events( OnContextMenu: [BasicApp::on_menu] )]
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tray: nwg::TrayNotification,
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}
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impl BasicApp {
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fn on_close(&self) {
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nwg::stop_thread_dispatch();
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}
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fn on_show(&self) {
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self.window.set_visible(true);
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self.listbox.set_collection(vec!["potato".to_string(), "good".to_string()]);
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}
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fn on_menu(&self) {
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let (x, y) = nwg::GlobalCursor::position();
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self.tray_menu.popup(x, y);
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}
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}
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fn main() {
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nwg::init().expect("Failed to init Native Windows GUI");
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nwg::Font::set_global_family("Segoe UI").expect("Failed to set default font");
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let _app = BasicApp::build_ui(Default::default()).expect("Failed to build UI");
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nwg::dispatch_thread_events();
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}
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